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Update raylib_api.* by CI
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@ -2138,11 +2138,11 @@
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<Function name="UnloadRenderTexture" retType="void" paramCount="1" desc="Unload render texture from GPU memory (VRAM)">
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<Param type="RenderTexture2D" name="target" desc="" />
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</Function>
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<Function name="UpdateTexture" retType="void" paramCount="2" desc="Update GPU texture with new data">
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<Function name="UpdateTexture" retType="void" paramCount="2" desc="Update GPU texture with new data (pixels should be able to fill texture)">
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<Param type="Texture2D" name="texture" desc="" />
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<Param type="const void *" name="pixels" desc="" />
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</Function>
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<Function name="UpdateTextureRec" retType="void" paramCount="3" desc="Update GPU texture rectangle with new data">
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<Function name="UpdateTextureRec" retType="void" paramCount="3" desc="Update GPU texture rectangle with new data (pixels and rec should fit in texture)">
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<Param type="Texture2D" name="texture" desc="" />
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<Param type="Rectangle" name="rec" desc="" />
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<Param type="const void *" name="pixels" desc="" />
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@ -2928,7 +2928,7 @@
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<Function name="IsSoundValid" retType="bool" paramCount="1" desc="Checks if a sound is valid (data loaded and buffers initialized)">
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<Param type="Sound" name="sound" desc="" />
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</Function>
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<Function name="UpdateSound" retType="void" paramCount="3" desc="Update sound buffer with new data">
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<Function name="UpdateSound" retType="void" paramCount="3" desc="Update sound buffer with new data (data and frame count should fit in sound)">
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<Param type="Sound" name="sound" desc="" />
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<Param type="const void *" name="data" desc="" />
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<Param type="int" name="sampleCount" desc="" />
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