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https://github.com/raysan5/raylib.git
synced 2026-01-28 09:49:18 -05:00
REVIEWED: InitPlatform() organization and code-gardening
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@ -1236,6 +1236,8 @@ int InitPlatform(void)
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int result = glfwInit();
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if (result == GLFW_FALSE) { TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW"); return -1; }
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// Initialize graphic device: display/window and graphic context
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//----------------------------------------------------------------------------
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glfwDefaultWindowHints(); // Set default windows hints
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//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
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//glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits
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@ -1450,60 +1452,73 @@ int InitPlatform(void)
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}
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glfwMakeContextCurrent(platform.handle);
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glfwSwapInterval(0); // No V-Sync by default
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// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
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// NOTE: V-Sync can be enabled by graphic driver configuration, it doesn't need
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// to be activated on web platforms since VSync is enforced there.
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if (CORE.Window.flags & FLAG_VSYNC_HINT)
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result = glfwGetError(NULL);
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// Check context activation
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if ((result != GLFW_NO_WINDOW_CONTEXT) && (result != GLFW_PLATFORM_ERROR))
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{
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// WARNING: It seems to hit a critical render path in Intel HD Graphics
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glfwSwapInterval(1);
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TRACELOG(LOG_INFO, "DISPLAY: Trying to enable VSYNC");
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CORE.Window.ready = true;
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glfwSwapInterval(0); // No V-Sync by default
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// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
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// NOTE: V-Sync can be enabled by graphic driver configuration, it doesn't need
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// to be activated on web platforms since VSync is enforced there.
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if (CORE.Window.flags & FLAG_VSYNC_HINT)
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{
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// WARNING: It seems to hit a critical render path in Intel HD Graphics
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glfwSwapInterval(1);
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TRACELOG(LOG_INFO, "DISPLAY: Trying to enable VSYNC");
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}
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int fbWidth = CORE.Window.screen.width;
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int fbHeight = CORE.Window.screen.height;
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if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
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{
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// NOTE: On APPLE platforms system should manage window/input scaling and also framebuffer scaling.
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// Framebuffer scaling should be activated with: glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
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#if !defined(__APPLE__)
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glfwGetFramebufferSize(platform.handle, &fbWidth, &fbHeight);
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// Screen scaling matrix is required in case desired screen area is different from display area
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CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f);
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// Mouse input scaling for the new screen size
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SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight);
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#endif
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}
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CORE.Window.render.width = fbWidth;
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CORE.Window.render.height = fbHeight;
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CORE.Window.currentFbo.width = fbWidth;
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CORE.Window.currentFbo.height = fbHeight;
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TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
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TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
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TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
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TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
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}
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int fbWidth = CORE.Window.screen.width;
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int fbHeight = CORE.Window.screen.height;
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if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
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{
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// NOTE: On APPLE platforms system should manage window/input scaling and also framebuffer scaling.
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// Framebuffer scaling should be activated with: glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
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#if !defined(__APPLE__)
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glfwGetFramebufferSize(platform.handle, &fbWidth, &fbHeight);
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// Screen scaling matrix is required in case desired screen area is different from display area
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CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f);
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// Mouse input scaling for the new screen size
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SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight);
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#endif
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else
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{
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TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
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return -1;
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}
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CORE.Window.render.width = fbWidth;
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CORE.Window.render.height = fbHeight;
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CORE.Window.currentFbo.width = fbWidth;
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CORE.Window.currentFbo.height = fbHeight;
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TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
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TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
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TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
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TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
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// Load OpenGL extensions
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// NOTE: GL procedures address loader is required to load extensions
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rlLoadExtensions(glfwGetProcAddress);
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if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
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CORE.Window.ready = true; // TODO: Proper validation on windows/context creation
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// If graphic device is no properly initialized, we end program
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if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
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else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
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// Load OpenGL extensions
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// NOTE: GL procedures address loader is required to load extensions
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rlLoadExtensions(glfwGetProcAddress);
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//----------------------------------------------------------------------------
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// Initialize input events callbacks
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//----------------------------------------------------------------------------
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// Set window callback events
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glfwSetWindowSizeCallback(platform.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default!
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glfwSetWindowMaximizeCallback(platform.handle, WindowMaximizeCallback);
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@ -1521,12 +1536,19 @@ int InitPlatform(void)
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glfwSetJoystickCallback(JoystickCallback);
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glfwSetInputMode(platform.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE); // Enable lock keys modifiers (CAPS, NUM)
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//----------------------------------------------------------------------------
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// Initialize hi-res timer
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// Initialize timming system
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//----------------------------------------------------------------------------
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InitTimer();
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// Initialize base path for storage
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//----------------------------------------------------------------------------
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// Initialize storage system
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//----------------------------------------------------------------------------
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CORE.Storage.basePath = GetWorkingDirectory();
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//----------------------------------------------------------------------------
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TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (GLFW): Initialized successfully");
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return 0;
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}
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@ -1542,7 +1564,6 @@ void ClosePlatform(void)
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#endif
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}
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// GLFW3 Error Callback, runs on GLFW3 error
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static void ErrorCallback(int error, const char *description)
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{
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