REVIEWED: Code/Web-Makefile formatting

This commit is contained in:
Ray
2025-01-12 16:19:10 +01:00
parent 43db59d1aa
commit a1896c7a90
9 changed files with 302 additions and 269 deletions

View File

@ -330,20 +330,20 @@ endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# -Os # size optimization
# -O2 # optimization level 2, if used, also set --memory-init-file 0
# -sUSE_GLFW=3 # Use glfw3 library (context/input management)
# -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
# -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
# -sUSE_PTHREADS=1 # multithreading support
# -sWASM=0 # disable Web Assembly, emitted by default
# -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
# -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
# -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
# -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading
# -sUSE_GLFW=3 # Use glfw3 library (context/input management)
# -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
# -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
# -sUSE_PTHREADS=1 # multithreading support
# -sWASM=0 # disable Web Assembly, emitted by default
# -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
# -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
# -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
# -sMINIFY_HTML=0 # minify generated html from shell.html
# --profiling # include information for code profiling
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# --preload-file resources # specify a resources folder for data compilation
# --source-map-base # allow debugging in browser with source map
# --shell-file shell.html # define a custom shell .html and output extension
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
LDFLAGS += -sUSE_GLFW=3
endif
@ -547,10 +547,11 @@ SHAPES = \
shapes/shapes_lines_bezier \
shapes/shapes_logo_raylib \
shapes/shapes_logo_raylib_anim \
shapes/shapes_rectangle_advanced \
shapes/shapes_rectangle_scaling \
shapes/shapes_splines_drawing \
shapes/shapes_top_down_lights \
shapes/shapes_rectangle_advanced
shapes/shapes_top_down_lights
TEXTURES = \
textures/textures_background_scrolling \
@ -603,6 +604,7 @@ MODELS = \
models/models_draw_cube_texture \
models/models_first_person_maze \
models/models_geometric_shapes \
models/models_gpu_skinning \
models/models_heightmap \
models/models_loading \
models/models_loading_gltf \
@ -614,9 +616,9 @@ MODELS = \
models/models_point_rendering \
models/models_rlgl_solar_system \
models/models_skybox \
models/models_tesseract_view \
models/models_waving_cubes \
models/models_yaw_pitch_roll \
models/models_gpu_skinning
models/models_yaw_pitch_roll
SHADERS = \
shaders/shaders_basic_lighting \