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REVIEWED: Code/Web-Makefile formatting
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@ -330,20 +330,20 @@ endif
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ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
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# -Os # size optimization
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# -O2 # optimization level 2, if used, also set --memory-init-file 0
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# -sUSE_GLFW=3 # Use glfw3 library (context/input management)
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# -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
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# -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
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# -sUSE_PTHREADS=1 # multithreading support
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# -sWASM=0 # disable Web Assembly, emitted by default
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# -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
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# -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
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# -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
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# -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading
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# -sUSE_GLFW=3 # Use glfw3 library (context/input management)
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# -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
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# -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
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# -sUSE_PTHREADS=1 # multithreading support
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# -sWASM=0 # disable Web Assembly, emitted by default
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# -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
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# -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
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# -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
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# -sMINIFY_HTML=0 # minify generated html from shell.html
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# --profiling # include information for code profiling
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# --preload-file resources # specify a resources folder for data compilation
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# --source-map-base # allow debugging in browser with source map
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# --shell-file shell.html # define a custom shell .html and output extension
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ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
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LDFLAGS += -sUSE_GLFW=3
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endif
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@ -547,10 +547,11 @@ SHAPES = \
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shapes/shapes_lines_bezier \
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shapes/shapes_logo_raylib \
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shapes/shapes_logo_raylib_anim \
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shapes/shapes_rectangle_advanced \
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shapes/shapes_rectangle_scaling \
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shapes/shapes_splines_drawing \
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shapes/shapes_top_down_lights \
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shapes/shapes_rectangle_advanced
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shapes/shapes_top_down_lights
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TEXTURES = \
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textures/textures_background_scrolling \
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@ -603,6 +604,7 @@ MODELS = \
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models/models_draw_cube_texture \
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models/models_first_person_maze \
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models/models_geometric_shapes \
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models/models_gpu_skinning \
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models/models_heightmap \
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models/models_loading \
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models/models_loading_gltf \
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@ -614,9 +616,9 @@ MODELS = \
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models/models_point_rendering \
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models/models_rlgl_solar_system \
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models/models_skybox \
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models/models_tesseract_view \
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models/models_waving_cubes \
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models/models_yaw_pitch_roll \
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models/models_gpu_skinning
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models/models_yaw_pitch_roll
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SHADERS = \
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shaders/shaders_basic_lighting \
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