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REVIEWED: Code/Web-Makefile formatting
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@ -266,25 +266,25 @@ endif
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ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
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# -Os # size optimization
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# -O2 # optimization level 2, if used, also set --memory-init-file 0
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# -sUSE_GLFW=3 # Use glfw3 library (context/input management)
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# -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
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# -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
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# -sUSE_PTHREADS=1 # multithreading support
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# -sWASM=0 # disable Web Assembly, emitted by default
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# -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
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# -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
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# -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
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# -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading
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# -sUSE_GLFW=3 # Use glfw3 library (context/input management)
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# -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
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# -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
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# -sUSE_PTHREADS=1 # multithreading support
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# -sWASM=0 # disable Web Assembly, emitted by default
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# -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
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# -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
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# -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
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# -sMINIFY_HTML=0 # minify generated html from shell.html
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# --profiling # include information for code profiling
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# --preload-file resources # specify a resources folder for data compilation
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# --source-map-base # allow debugging in browser with source map
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# --shell-file shell.html # define a custom shell .html and output extension
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ifeq ($(PLATFORM),PLATFORM_WEB)
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LDFLAGS += -sUSE_GLFW=3
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endif
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LDFLAGS += -sEXPORTED_RUNTIME_METHODS=ccall
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LDFLAGS += -sEXPORTED_RUNTIME_METHODS=ccall -s
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# Build using asyncify
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ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
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@ -428,10 +428,10 @@ SHAPES = \
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shapes/shapes_lines_bezier \
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shapes/shapes_logo_raylib \
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shapes/shapes_logo_raylib_anim \
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shapes/shapes_rectangle_advanced \
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shapes/shapes_rectangle_scaling \
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shapes/shapes_splines_drawing \
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shapes/shapes_top_down_lights \
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shapes/shapes_rectangle_advanced
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shapes/shapes_top_down_lights
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TEXTURES = \
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textures/textures_background_scrolling \
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@ -477,7 +477,6 @@ TEXT = \
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MODELS = \
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models/models_animation \
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models/models_gpu_skinning \
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models/models_billboard \
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models/models_bone_socket \
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models/models_box_collisions \
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@ -485,6 +484,7 @@ MODELS = \
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models/models_draw_cube_texture \
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models/models_first_person_maze \
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models/models_geometric_shapes \
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models/models_gpu_skinning \
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models/models_heightmap \
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models/models_loading \
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models/models_loading_gltf \
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@ -496,6 +496,7 @@ MODELS = \
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models/models_point_rendering \
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models/models_rlgl_solar_system \
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models/models_skybox \
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models/models_tesseract_view \
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models/models_waving_cubes \
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models/models_yaw_pitch_roll
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@ -524,8 +525,8 @@ SHADERS = \
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shaders/shaders_texture_outline \
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shaders/shaders_texture_tiling \
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shaders/shaders_texture_waves \
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shaders/shaders_write_depth \
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shaders/shaders_vertex_displacement
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shaders/shaders_vertex_displacement \
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shaders/shaders_write_depth
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AUDIO = \
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audio/audio_mixed_processor \
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@ -637,7 +638,7 @@ core/core_input_multitouch: core/core_input_multitouch.c
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core/core_input_virtual_controls: core/core_input_virtual_controls.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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# NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1)
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# NOTE: To use multi-threading raylib must be compiled with multi-theading support (-sUSE_PTHREADS=1)
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# WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021)
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# WARNING: It requires raylib to be compiled using -pthread, so atomic operations and thread-local data (if any)
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# in its source were transformed to non-atomic operations and non-thread-local data
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@ -998,6 +999,9 @@ models/models_skybox: models/models_skybox.c
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--preload-file models/resources/shaders/glsl100/cubemap.vs@resources/shaders/glsl100/cubemap.vs \
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--preload-file models/resources/shaders/glsl100/cubemap.fs@resources/shaders/glsl100/cubemap.fs
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models/models_tesseract_view: models/models_tesseract_view.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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models/models_waving_cubes: models/models_waving_cubes.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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