Updated for raylib 1.6

This commit is contained in:
Ray
2016-11-14 00:05:49 +01:00
parent 2b50440a77
commit a3d71dd58d
2 changed files with 76 additions and 5 deletions

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changelog
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Current Release: raylib 1.5.0 (18 July 2016)
Current Release: raylib 1.6.0 (20 November 2016)
NOTE: Only versions marked as 'Release' are available in installer, updates are only available as source.
NOTE: Current Release includes all previous updates.
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Release: raylib 1.6.0 (20 November 2016)
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NOTE:
This new raylib version commemorates raylib 3rd anniversary and represents another complete review of the library.
It includes some interesting new features and is a stepping stone towards raylib future.
HUGE changes:
[rlua] LUA BINDING: Complete raylib LUA binding, all raylib functions ported to LUA plus the +60 code examples.
[audio] COMPLETE REDESIGN: Improved music support and also raw audio data processing and playing. FLAC support added.
[physac] COMPLETE REWRITE: Improved performance, functionality and simplified usage, moved to own repository and added multiple examples!
other changes:
[core] Corrected issue on OSX with HighDPI display
[core] Added flag to allow resizable window
[core] Allow no default font loading
[core] Corrected old issue with mouse buttons on web
[core] Improved gamepad support, unified across platforms
[core] Reviewed Android key inputs system, unified with desktop
[rlgl] Redesigned lighting shader system
[rlgl] Reviewed UpdateVrTracking() and rlglLoadRenderTexture()
[rlgl] Updated standard shader for better performance
[shapes] Corrected issue on DrawPolyEx()
[textures] Simplified supported image formats support
[textures] Improved text drawing within an image: ImageDrawText()
[textures] Support image alpha mixing: ImageAlphaMask()
[textures] Support textures filtering: SetTextureFilter()
[textures] Support textures wrap modes: SetTextureWrap()
[text] Improved TTF spritefont generation: LoadSpriteFontTTF()
[text] Improved AngelCode fonts support
[text] Reviewed spacing formatting
[text] Added TraceLog info on image spritefont loading
[text] Improved text measurement: MeasureTextEx()
[models] Improved OBJ loading flexibility
[models] Removed function: ResolveCollisionCubicmap()
[camera] Redesigned camera system and ported to header-only
[gestures] Redesigned gestures module to header-only
[audio] Simplified Music loading and playing system
[audio] Added trace on audio device closing
[audio] Reviewed Wave struct for reter flexivility
[audio] Support sound data update: UpdateSound()
[audio] Added support for FLAC audio loading/streaming
[raygui] Removed raygui from raylib repo (moved to own repo)
[build] Added OpenAL static library
[build] Added Visual Studio 2015 projects
[build] Support shared/dynamic raylib compilation
[*] Updated LibOVR to SDK version 1.8
[*] Updated games to latest raylib version
[*] Improved Android support
[*] Improved examples and added new ones
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Release: raylib 1.5.0 (18 July 2016)