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Updated for raylib 1.6
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55
CHANGELOG
55
CHANGELOG
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changelog
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---------
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Current Release: raylib 1.5.0 (18 July 2016)
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Current Release: raylib 1.6.0 (20 November 2016)
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NOTE: Only versions marked as 'Release' are available in installer, updates are only available as source.
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NOTE: Current Release includes all previous updates.
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-----------------------------------------------
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Release: raylib 1.6.0 (20 November 2016)
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-----------------------------------------------
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NOTE:
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This new raylib version commemorates raylib 3rd anniversary and represents another complete review of the library.
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It includes some interesting new features and is a stepping stone towards raylib future.
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HUGE changes:
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[rlua] LUA BINDING: Complete raylib LUA binding, all raylib functions ported to LUA plus the +60 code examples.
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[audio] COMPLETE REDESIGN: Improved music support and also raw audio data processing and playing. FLAC support added.
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[physac] COMPLETE REWRITE: Improved performance, functionality and simplified usage, moved to own repository and added multiple examples!
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other changes:
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[core] Corrected issue on OSX with HighDPI display
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[core] Added flag to allow resizable window
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[core] Allow no default font loading
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[core] Corrected old issue with mouse buttons on web
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[core] Improved gamepad support, unified across platforms
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[core] Reviewed Android key inputs system, unified with desktop
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[rlgl] Redesigned lighting shader system
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[rlgl] Reviewed UpdateVrTracking() and rlglLoadRenderTexture()
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[rlgl] Updated standard shader for better performance
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[shapes] Corrected issue on DrawPolyEx()
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[textures] Simplified supported image formats support
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[textures] Improved text drawing within an image: ImageDrawText()
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[textures] Support image alpha mixing: ImageAlphaMask()
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[textures] Support textures filtering: SetTextureFilter()
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[textures] Support textures wrap modes: SetTextureWrap()
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[text] Improved TTF spritefont generation: LoadSpriteFontTTF()
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[text] Improved AngelCode fonts support
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[text] Reviewed spacing formatting
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[text] Added TraceLog info on image spritefont loading
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[text] Improved text measurement: MeasureTextEx()
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[models] Improved OBJ loading flexibility
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[models] Removed function: ResolveCollisionCubicmap()
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[camera] Redesigned camera system and ported to header-only
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[gestures] Redesigned gestures module to header-only
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[audio] Simplified Music loading and playing system
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[audio] Added trace on audio device closing
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[audio] Reviewed Wave struct for reter flexivility
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[audio] Support sound data update: UpdateSound()
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[audio] Added support for FLAC audio loading/streaming
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[raygui] Removed raygui from raylib repo (moved to own repo)
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[build] Added OpenAL static library
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[build] Added Visual Studio 2015 projects
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[build] Support shared/dynamic raylib compilation
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[*] Updated LibOVR to SDK version 1.8
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[*] Updated games to latest raylib version
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[*] Improved Android support
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[*] Improved examples and added new ones
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-----------------------------------------------
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Release: raylib 1.5.0 (18 July 2016)
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