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Adapted games to compile for Android
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@ -14,6 +14,10 @@
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#include "player.h"
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#if defined(PLATFORM_ANDROID)
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#include "android_native_app_glue.h"
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#endif
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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@ -48,13 +52,19 @@ void UpdateDrawFrame(void); // Update and Draw one frame
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//----------------------------------------------------------------------------------
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// Main entry point
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//----------------------------------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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void android_main(struct android_app *app)
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#else
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int main(void)
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#endif
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{
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// Initialization
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//---------------------------------------------------------
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const char windowTitle[30] = "SKULLY ESCAPE [KING GAMEJAM]";
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InitWindow(screenWidth, screenHeight, windowTitle);
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#if defined(PLATFORM_ANDROID)
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InitWindow(screenWidth, screenHeight, app);
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#else
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InitWindow(screenWidth, screenHeight, "SKULLY ESCAPE [KING GAMEJAM]");
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#endif
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// Global data loading (assets that must be available in all screens, i.e. fonts)
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InitAudioDevice();
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@ -102,8 +112,9 @@ int main(void)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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#if !defined(PLATFORM_ANDROID)
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return 0;
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#endif
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}
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void TransitionToScreen(int screen)
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