Adapted games to compile for Android

This commit is contained in:
Ray
2017-10-22 11:48:41 +02:00
parent 3f9d76f227
commit a483e17f50
15 changed files with 2380 additions and 909 deletions

View File

@ -22,6 +22,10 @@
#include <stdio.h> // Required for: printf()
#include <string.h> // Required for: strcpy()
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@ -56,11 +60,15 @@ static void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
// Main entry point
//----------------------------------------------------------------------------------
int main(int argc, char *argv[])
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
//---------------------------------------------------------
#if !defined(PLATFORM_WEB)
#if defined(PLATFORM_DESKTOP)
// TODO: Support for dropped files on the exe
// Support command line argument for custom music file
@ -81,8 +89,12 @@ int main(int argc, char *argv[])
}
#endif
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "GGJ17 - WAVE COLLECTOR");
#endif
// Global data loading (assets that must be available in all screens, i.e. fonts)
InitAudioDevice();
@ -131,8 +143,9 @@ int main(int argc, char *argv[])
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//----------------------------------------------------------------------------------