REXM: Updated some examples inconsistencies

This commit is contained in:
Ray
2025-09-04 19:15:37 +02:00
parent 91bc8d9b10
commit a51cb7fe30
16 changed files with 71 additions and 41 deletions

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#version 120
// Input uniform values
uniform vec4 color;
// NOTE: Add your custom variables here
void main()
{
// Each point is drawn as a screen space square of gl_PointSize size. gl_PointCoord contains where we are inside of
// it. (0, 0) is the top left, (1, 1) the bottom right corner
// Draw each point as a colored circle with alpha 1.0 in the center and 0.0 at the outer edges
gl_FragColor = vec4(color.rgb, color.a*(1.0 - length(gl_PointCoord.xy - vec2(0.5))*2.0));
}

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#version 120
// Input vertex attributes
attribute vec3 vertexPosition;
// Input uniform values
uniform mat4 mvp;
uniform float currentTime;
// NOTE: Add your custom variables here
void main()
{
// Unpack data from vertexPosition
vec2 pos = vertexPosition.xy;
float period = vertexPosition.z;
// Calculate final vertex position (jiggle it around a bit horizontally)
pos += vec2(100.0, 0.0)*sin(period*currentTime);
gl_Position = mvp*vec4(pos.x, pos.y, 0.0, 1.0);
// Calculate the screen space size of this particle (also vary it over time)
gl_PointSize = 10.0 - 5.0*abs(sin(period*currentTime));
}