REXM: Updated some examples inconsistencies

This commit is contained in:
Ray
2025-09-04 19:15:37 +02:00
parent 91bc8d9b10
commit a51cb7fe30
16 changed files with 71 additions and 41 deletions

View File

@ -0,0 +1,24 @@
#version 120
// Input vertex attributes
attribute vec3 vertexPosition;
// Input uniform values
uniform mat4 mvp;
uniform float currentTime;
// NOTE: Add your custom variables here
void main()
{
// Unpack data from vertexPosition
vec2 pos = vertexPosition.xy;
float period = vertexPosition.z;
// Calculate final vertex position (jiggle it around a bit horizontally)
pos += vec2(100.0, 0.0)*sin(period*currentTime);
gl_Position = mvp*vec4(pos.x, pos.y, 0.0, 1.0);
// Calculate the screen space size of this particle (also vary it over time)
gl_PointSize = 10.0 - 5.0*abs(sin(period*currentTime));
}