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Some tweaks revisiting an old game...
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@ -59,9 +59,9 @@ int main(void)
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atlas02 = LoadTexture("resources/graphics/atlas02.png");
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#if defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_ANDROID)
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colorBlend = LoadShader("resources/shaders/glsl100/base.vs", "resources/shaders/glsl100/blend_color.fs");
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colorBlend = LoadShader(0, "resources/shaders/glsl100/blend_color.fs");
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#else
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colorBlend = LoadShader("resources/shaders/glsl330/base.vs", "resources/shaders/glsl330/blend_color.fs");
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colorBlend = LoadShader(0, "resources/shaders/glsl330/blend_color.fs");
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#endif
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InitAudioDevice();
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@ -76,20 +76,14 @@ int main(void)
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fxDieDingo = LoadSound("resources/audio/dingo_die.ogg");
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fxDieOwl = LoadSound("resources/audio/owl_die.ogg");
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music = LoadMusicStream("resources/audio/jngl.xm");
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PlayMusicStream(music);
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SetMusicVolume(music, 1.0f);
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SetMusicVolume(music, 2.0f);
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// Define and init first screen
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// NOTE: currentScreen is defined in screens.h as a global variable
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currentScreen = TITLE;
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InitLogoScreen();
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//InitOptionsScreen();
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InitTitleScreen();
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InitGameplayScreen();
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InitEndingScreen();
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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@ -257,9 +251,7 @@ void UpdateDrawFrame(void)
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}
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if (onTransition) DrawTransition();
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DrawFPS(20, GetScreenHeight() - 30);
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DrawRectangle(GetScreenWidth() - 200, GetScreenHeight() - 50, 200, 40, Fade(WHITE, 0.6f));
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DrawText("ALPHA VERSION", GetScreenWidth() - 180, GetScreenHeight() - 40, 20, DARKGRAY);
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