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Remove trailing spaces
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@ -382,7 +382,7 @@ Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, i
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if (image.data != NULL) TRACELOG(LOG_INFO, "IMAGE: Data loaded successfully (%ix%i | %s | %i mipmaps)", image.width, image.height, rlGetPixelFormatName(image.format), image.mipmaps);
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else TRACELOG(LOG_WARNING, "IMAGE: Failed to load image data");
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return image;
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}
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@ -2419,28 +2419,28 @@ void ImageDrawPixelV(Image *dst, Vector2 position, Color color)
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// Draw line within an image
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void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color)
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{
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// Using Bresenham's algorithm as described in
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// Using Bresenham's algorithm as described in
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// Drawing Lines with Pixels - Joshua Scott - March 2012
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// https://classic.csunplugged.org/wp-content/uploads/2014/12/Lines.pdf
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int changeInX = (endPosX - startPosX);
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int absChangeInX = (changeInX < 0)? -changeInX : changeInX;
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int changeInY = (endPosY - startPosY);
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int absChangeInY = (changeInY < 0)? -changeInY : changeInY;
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int startU, startV, endU, stepV; // Substitutions, either U = X, V = Y or vice versa. See loop at end of function
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//int endV; // Not needed but left for better understanding, check code below
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int A, B, P; // See linked paper above, explained down in the main loop
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int reversedXY = (absChangeInY < absChangeInX);
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if (reversedXY)
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if (reversedXY)
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{
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A = 2*absChangeInY;
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B = A - 2*absChangeInX;
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P = A - absChangeInX;
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if (changeInX > 0)
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{
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{
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startU = startPosX;
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startV = startPosY;
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endU = endPosX;
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@ -2452,23 +2452,23 @@ void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int en
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startV = endPosY;
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endU = startPosX;
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//endV = startPosY;
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// Since start and end are reversed
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changeInX = -changeInX;
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changeInY = -changeInY;
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}
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stepV = (changeInY < 0)? -1 : 1;
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ImageDrawPixel(dst, startU, startV, color); // At this point they are correctly ordered...
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}
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else
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{
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A = 2*absChangeInX;
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A = 2*absChangeInX;
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B = A - 2*absChangeInY;
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P = A - absChangeInY;
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if (changeInY > 0)
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if (changeInY > 0)
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{
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startU = startPosY;
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startV = startPosX;
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@ -2481,21 +2481,21 @@ void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int en
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startV = endPosX;
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endU = startPosY;
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//endV = startPosX;
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// Since start and end are reversed
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changeInX = -changeInX;
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changeInY = -changeInY;
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}
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stepV = (changeInX < 0)? -1 : 1;
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ImageDrawPixel(dst, startV, startU, color); // ... but need to be reversed here. Repeated in the main loop below
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}
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}
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// We already drew the start point. If we started at startU + 0, the line would be crooked and too short
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for (int u = startU + 1, v = startV; u <= endU; u++)
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for (int u = startU + 1, v = startV; u <= endU; u++)
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{
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if (P >= 0)
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if (P >= 0)
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{
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v += stepV; // Adjusts whenever we stray too far from the direct line. Details in the linked paper above
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P += B; // Remembers that we corrected our path
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