mirror of
https://github.com/raysan5/raylib.git
synced 2026-02-05 21:59:18 -05:00
Upload new game: Koala Seasons
This commit is contained in:
281
games/koala_seasons/koala_seasons.c
Normal file
281
games/koala_seasons/koala_seasons.c
Normal file
@ -0,0 +1,281 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib - Koala Seasons game
|
||||
*
|
||||
* Koala Seasons is a runner, you must survive as long as possible jumping from tree to tree
|
||||
* Ready to start the adventure? How long can you survive?
|
||||
*
|
||||
* This game has been created using raylib 1.5 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "screens/screens.h" // NOTE: Defines currentScreen
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition (local to this module)
|
||||
//----------------------------------------------------------------------------------
|
||||
static float transAlpha = 0;
|
||||
static bool onTransition = false;
|
||||
static bool transFadeOut = false;
|
||||
static int transFromScreen = -1;
|
||||
static int transToScreen = -1;
|
||||
static int framesCounter = 0;
|
||||
|
||||
static Music music;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Local Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void TransitionToScreen(int screen);
|
||||
void UpdateTransition(void);
|
||||
void DrawTransition(void);
|
||||
|
||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main entry point
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
//---------------------------------------------------------
|
||||
const int screenWidth = 1280;
|
||||
const int screenHeight = 720;
|
||||
const char windowTitle[30] = "KOALA SEASONS";
|
||||
|
||||
//ShowLogo();
|
||||
//SetConfigFlags(FLAG_FULLSCREEN_MODE);
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
InitWindow(screenWidth, screenHeight, windowTitle);
|
||||
#endif
|
||||
|
||||
// Load global data here (assets that must be available in all screens, i.e. fonts)
|
||||
font = LoadSpriteFont("resources/graphics/mainfont.png");
|
||||
|
||||
atlas01 = LoadTexture("resources/graphics/atlas01.png");
|
||||
atlas02 = LoadTexture("resources/graphics/atlas02.pvr");
|
||||
|
||||
#if defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_ANDROID)
|
||||
colorBlend = LoadShader("resources/shaders/glsl100/base.vs", "resources/shaders/glsl100/blend_color.fs");
|
||||
#else
|
||||
colorBlend = LoadShader("resources/shaders/glsl330/base.vs", "resources/shaders/glsl330/blend_color.fs");
|
||||
#endif
|
||||
|
||||
InitAudioDevice();
|
||||
|
||||
// Load sounds data
|
||||
fxJump = LoadSound("resources/audio/jump.ogg");
|
||||
fxDash = LoadSound("resources/audio/dash.ogg");
|
||||
fxEatLeaves = LoadSound("resources/audio/eat_leaves.ogg");
|
||||
fxHitResin = LoadSound("resources/audio/resin_hit.ogg");
|
||||
fxWind = LoadSound("resources/audio/wind_sound.ogg");
|
||||
fxDieSnake = LoadSound("resources/audio/snake_die.ogg");
|
||||
fxDieDingo = LoadSound("resources/audio/dingo_die.ogg");
|
||||
fxDieOwl = LoadSound("resources/audio/owl_die.ogg");
|
||||
|
||||
|
||||
music = LoadMusicStream("resources/audio/jngl.xm");
|
||||
PlayMusicStream(music);
|
||||
SetMusicVolume(music, 1.0f);
|
||||
|
||||
// Define and init first screen
|
||||
// NOTE: currentScreen is defined in screens.h as a global variable
|
||||
currentScreen = TITLE;
|
||||
|
||||
InitLogoScreen();
|
||||
//InitOptionsScreen();
|
||||
InitTitleScreen();
|
||||
InitGameplayScreen();
|
||||
InitEndingScreen();
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) UpdateDrawFrame();
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadEndingScreen();
|
||||
UnloadTitleScreen();
|
||||
UnloadGameplayScreen();
|
||||
UnloadLogoScreen();
|
||||
|
||||
UnloadTexture(atlas01);
|
||||
UnloadTexture(atlas02);
|
||||
UnloadSpriteFont(font);
|
||||
|
||||
UnloadShader(colorBlend); // Unload color overlay blending shader
|
||||
|
||||
UnloadSound(fxJump);
|
||||
UnloadSound(fxDash);
|
||||
UnloadSound(fxEatLeaves);
|
||||
UnloadSound(fxHitResin);
|
||||
UnloadSound(fxWind);
|
||||
UnloadSound(fxDieSnake);
|
||||
UnloadSound(fxDieDingo);
|
||||
UnloadSound(fxDieOwl);
|
||||
|
||||
UnloadMusicStream(music);
|
||||
|
||||
CloseAudioDevice(); // Close audio device
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
void TransitionToScreen(int screen)
|
||||
{
|
||||
onTransition = true;
|
||||
transFromScreen = currentScreen;
|
||||
transToScreen = screen;
|
||||
}
|
||||
|
||||
void UpdateTransition(void)
|
||||
{
|
||||
if (!transFadeOut)
|
||||
{
|
||||
transAlpha += 0.05f;
|
||||
|
||||
if (transAlpha >= 1.0)
|
||||
{
|
||||
transAlpha = 1.0;
|
||||
currentScreen = transToScreen;
|
||||
transFadeOut = true;
|
||||
framesCounter = 0;
|
||||
}
|
||||
}
|
||||
else // Transition fade out logic
|
||||
{
|
||||
transAlpha -= 0.05f;
|
||||
|
||||
if (transAlpha <= 0)
|
||||
{
|
||||
transAlpha = 0;
|
||||
transFadeOut = false;
|
||||
onTransition = false;
|
||||
transFromScreen = -1;
|
||||
transToScreen = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DrawTransition(void)
|
||||
{
|
||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(BLACK, transAlpha));
|
||||
}
|
||||
|
||||
// Update and Draw one frame
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (!onTransition)
|
||||
{
|
||||
switch (currentScreen)
|
||||
{
|
||||
case LOGO:
|
||||
{
|
||||
UpdateLogoScreen();
|
||||
|
||||
if (FinishLogoScreen()) TransitionToScreen(TITLE);
|
||||
|
||||
} break;
|
||||
case TITLE:
|
||||
{
|
||||
UpdateTitleScreen();
|
||||
|
||||
// NOTE: FinishTitleScreen() return an int defining the screen to jump to
|
||||
if (FinishTitleScreen() == 1)
|
||||
{
|
||||
UnloadTitleScreen();
|
||||
//currentScreen = OPTIONS;
|
||||
//InitOptionsScreen();
|
||||
}
|
||||
else if (FinishTitleScreen() == 2)
|
||||
{
|
||||
UnloadTitleScreen();
|
||||
|
||||
InitGameplayScreen();
|
||||
TransitionToScreen(GAMEPLAY);
|
||||
}
|
||||
} break;
|
||||
case GAMEPLAY:
|
||||
{
|
||||
UpdateGameplayScreen();
|
||||
|
||||
if (FinishGameplayScreen())
|
||||
{
|
||||
UnloadGameplayScreen();
|
||||
|
||||
InitEndingScreen();
|
||||
TransitionToScreen(ENDING);
|
||||
}
|
||||
} break;
|
||||
case ENDING:
|
||||
{
|
||||
UpdateEndingScreen();
|
||||
|
||||
if (FinishEndingScreen())
|
||||
{
|
||||
UnloadEndingScreen();
|
||||
|
||||
InitGameplayScreen();
|
||||
TransitionToScreen(GAMEPLAY);
|
||||
}
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
else UpdateTransition();
|
||||
|
||||
UpdateMusicStream(music);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(WHITE);
|
||||
|
||||
switch (currentScreen)
|
||||
{
|
||||
case LOGO: DrawLogoScreen(); break;
|
||||
case TITLE: DrawTitleScreen(); break;
|
||||
case GAMEPLAY: DrawGameplayScreen(); break;
|
||||
case ENDING: DrawEndingScreen(); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (onTransition) DrawTransition();
|
||||
|
||||
DrawFPS(20, GetScreenHeight() - 30);
|
||||
|
||||
DrawRectangle(GetScreenWidth() - 200, GetScreenHeight() - 50, 200, 40, Fade(WHITE, 0.6f));
|
||||
DrawText("ALPHA VERSION", GetScreenWidth() - 180, GetScreenHeight() - 40, 20, DARKGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
Reference in New Issue
Block a user