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[example] Integrate virtual mouse in main example
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [core] example - window scale letterbox
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* raylib [core] example - window scale letterbox (and virtual mouse)
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*
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* This example has been created using raylib 2.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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@ -16,6 +16,18 @@
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#define max(a, b) ((a)>(b)? (a) : (b))
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#define min(a, b) ((a)<(b)? (a) : (b))
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// Clamp Vector2 value with min and max and return a new vector2
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// NOTE: Required for virtual mouse, to clamp inside virtual game size
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Vector2 ClampValue(Vector2 value, Vector2 min, Vector2 max)
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{
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Vector2 result = value;
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result.x = (result.x > max.x)? max.x : result.x;
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result.x = (result.x < min.x)? min.x : result.x;
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result.y = (result.y > max.y)? max.y : result.y;
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result.y = (result.y < min.y)? min.y : result.y;
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return result;
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}
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int main(void)
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{
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const int windowWidth = 800;
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@ -52,6 +64,13 @@ int main(void)
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// Recalculate random colors for the bars
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for (int i = 0; i < 10; i++) colors[i] = (Color){ GetRandomValue(100, 250), GetRandomValue(50, 150), GetRandomValue(10, 100), 255 };
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}
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// Update virtual mouse (clamped mouse value behind game screen)
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Vector2 mouse = GetMousePosition();
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Vector2 virtualMouse = { 0 };
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virtualMouse.x = (mouse.x - (GetScreenWidth() - (gameScreenWidth*scale))*0.5f)/scale;
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virtualMouse.y = (mouse.y - (GetScreenHeight() - (gameScreenHeight*scale))*0.5f)/scale;
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virtualMouse = ClampValue(virtualMouse, (Vector2){ 0, 0 }, (Vector2){ gameScreenWidth, gameScreenHeight });
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//----------------------------------------------------------------------------------
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// Draw
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@ -67,6 +86,9 @@ int main(void)
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for (int i = 0; i < 10; i++) DrawRectangle(0, (gameScreenHeight/10)*i, gameScreenWidth, gameScreenHeight/10, colors[i]);
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DrawText("If executed inside a window,\nyou can resize the window,\nand see the screen scaling!", 10, 25, 20, WHITE);
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DrawText(TextFormat("Default Mouse: [%i , %i]", (int)mouse.x, (int)mouse.y), 350, 25, 20, GREEN);
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DrawText(TextFormat("Virtual Mouse: [%i , %i]", (int)virtualMouse.x, (int)virtualMouse.y), 350, 55, 20, YELLOW);
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EndTextureMode();
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