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Some code tweaks
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@ -73,7 +73,7 @@
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#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3 or ES2
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// Required for: rlLoadTexture() rlDeleteTextures(),
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// rlGenerateMipmaps(), some funcs for DrawTexturePro()
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// rlGenerateMipmaps(), some funcs for DrawTexturePro()
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// Support only desired texture formats on stb_image
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#if !defined(SUPPORT_FILEFORMAT_BMP)
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