mirror of
https://github.com/raysan5/raylib.git
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Update to version 1.0.6
Check CHANGELOG for the list of changes in this release!
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BIN
tests/heightmap.png
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tests/heightmap.png
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77
tests/test_billboard.c
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77
tests/test_billboard.c
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/*******************************************************************************************
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*
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* raylib test - Testing DrawBillboard() and DrawBillboardRec()
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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Vector3 position = { 0.0, 0.0, 0.0 };
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// Define the camera to look into our 3d world
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Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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InitWindow(screenWidth, screenHeight, "raylib test - Billboards");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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Texture2D texture = LoadTexture("resources/raylib_logo.png");
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Texture2D lena = LoadTexture("resources/lena.png");
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Rectangle eyesRec = { 225, 240, 155, 50 };
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyDown(KEY_LEFT)) camera.position.x -= 0.2;
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if (IsKeyDown(KEY_RIGHT)) camera.position.x += 0.2;
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if (IsKeyDown(KEY_UP)) camera.position.y -= 0.2;
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if (IsKeyDown(KEY_DOWN)) camera.position.y += 0.2;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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//DrawBillboard(camera, texture, position, 2.0, WHITE);
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DrawBillboardRec(camera, lena, eyesRec, position, 4.0, WHITE);
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DrawGrid(10.0, 1.0); // Draw a grid
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End3dMode();
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture); // Unload texture
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UnloadTexture(lena); // Unload texture
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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62
tests/test_formattext.c
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62
tests/test_formattext.c
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/*******************************************************************************************
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*
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* raylib test - Testing FormatText() function
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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int score = 100020;
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int hiscore = 200450;
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int lives = 5;
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InitWindow(screenWidth, screenHeight, "raylib test - FormatText()");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText(FormatText("Score: %08i", score), 80, 80, 20, RED);
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DrawText(FormatText("HiScore: %08i", hiscore), 80, 120, 20, GREEN);
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DrawText(FormatText("Lives: %02i", lives), 80, 160, 40, BLUE);
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DrawText(FormatText("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 80, 220, 20, BLACK);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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76
tests/test_heightmap.c
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76
tests/test_heightmap.c
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/*******************************************************************************************
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*
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* raylib test - Testing Heightmap Loading and Drawing
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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Vector3 position = { 0.0, 0.0, 0.0 };
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// Define the camera to look into our 3d world
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Camera camera = {{ 12.0, 10.0, 12.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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InitWindow(screenWidth, screenHeight, "raylib test - Heightmap loading and drawing");
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Image img = LoadImage("heightmap.png");
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Model map = LoadHeightmap(img, 4);
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Texture2D tex = CreateTexture(img);
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UnloadImage(img);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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//DrawModel(map, position, 0.5f, MAROON);
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DrawModelEx(map, tex, position, 0.5f, WHITE); // Draw 3d model with texture
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DrawGrid(10.0, 1.0); // Draw a grid
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DrawGizmo(position, false);
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End3dMode();
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(tex); // Unload texture
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UnloadModel(map); // Unload model
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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60
tests/test_image_loading.c
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60
tests/test_image_loading.c
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/*******************************************************************************************
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*
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* raylib test - Testing LoadImage() and CreateTexture()
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib test - Image loading");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Image img = LoadImage("resources/raylib_logo.png");
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Texture2D texture = CreateTexture(img);
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UnloadImage(img);
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//---------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
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DrawText("this IS a texture!", 360, 370, 10, GRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture); // Texture unloading
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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57
tests/test_mouse_wheel.c
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57
tests/test_mouse_wheel.c
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/*******************************************************************************************
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*
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* raylib test - Testing GetMouseWheelMove()
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib test - Mouse wheel");
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int positionY = 0;
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int scrollSpeed = 4; // Scrolling speed in pixels
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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positionY -= (GetMouseWheelMove()*scrollSpeed);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawRectangle(200, positionY, 80, 80, MAROON);
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DrawText(FormatText("%i", positionY), 10, 10, 20, GRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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62
tests/test_random.c
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62
tests/test_random.c
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/*******************************************************************************************
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*
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* raylib test - Testing GetRandomValue()
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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int framesCounter = 0;
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InitWindow(screenWidth, screenHeight, "raylib test - Random numbers");
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int randValue = GetRandomValue(-8,5);
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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framesCounter++;
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if ((framesCounter/60)%2)
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{
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randValue = GetRandomValue(-8,5);
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framesCounter = 0;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText(FormatText("%i", randValue), 120, 120, 60, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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