From a6fa8b9ff44a83aad9962141804cfcaa2a86928d Mon Sep 17 00:00:00 2001 From: Ross Martin Date: Fri, 6 Feb 2026 13:58:27 +0100 Subject: [PATCH] Fix out of bound Memory read in Material.maps (#5534) * Fix out of bounds Memory read in Material.Maps by using the MATERIAL_MAP_SPECULAR define instead of the SHADER_LOG_SPECULAR enum * Fix out of bounds Memory read in Material.Maps by using the MATERIAL_MAP_SPECULAR define instead of the SHADER_LOG_SPECULAR enum --- src/rmodels.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/rmodels.c b/src/rmodels.c index 2988dfaba..6f3ae995f 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -1719,10 +1719,10 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i if (material.shader.locs[SHADER_LOC_COLOR_SPECULAR] != -1) { float values[4] = { - (float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.r/255.0f, - (float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.g/255.0f, - (float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.b/255.0f, - (float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.a/255.0f + (float)material.maps[MATERIAL_MAP_SPECULAR].color.r/255.0f, + (float)material.maps[MATERIAL_MAP_SPECULAR].color.g/255.0f, + (float)material.maps[MATERIAL_MAP_SPECULAR].color.b/255.0f, + (float)material.maps[MATERIAL_MAP_SPECULAR].color.a/255.0f }; rlSetUniform(material.shader.locs[SHADER_LOC_COLOR_SPECULAR], values, SHADER_UNIFORM_VEC4, 1);