REXM: REMOVE: example: core_loading_thread

This example was POSIX only and had some special requirements for web, it made it more difficult to be managed from collection standard examples format.

It will be re-added in the `others` category, that is not processed for web.
This commit is contained in:
Ray
2025-09-03 19:00:33 +02:00
parent 5cbe013273
commit a7e62e73d8
7 changed files with 20 additions and 759 deletions

View File

@ -525,7 +525,6 @@ CORE = \
core/core_input_mouse_wheel \
core/core_input_multitouch \
core/core_input_virtual_controls \
core/core_loading_thread \
core/core_random_sequence \
core/core_random_values \
core/core_scissor_test \
@ -563,7 +562,6 @@ TEXTURES = \
textures/textures_background_scrolling \
textures/textures_blend_modes \
textures/textures_bunnymark \
textures/textures_tiled_drawing \
textures/textures_fog_of_war \
textures/textures_gif_player \
textures/textures_image_channel \
@ -585,19 +583,20 @@ TEXTURES = \
textures/textures_sprite_explosion \
textures/textures_srcrec_dstrec \
textures/textures_textured_curve \
textures/textures_tiled_drawing \
textures/textures_to_image
TEXT = \
text/text_codepoints_loading \
text/text_3d_drawing \
text/text_codepoints_loading \
text/text_font_filters \
text/text_font_loading \
text/text_font_sdf \
text/text_font_spritefont \
text/text_format_text \
text/text_input_box \
text/text_sprite_fonts \
text/text_rectangle_bounds \
text/text_sprite_fonts \
text/text_unicode_emojis \
text/text_unicode_ranges \
text/text_writing_anim

View File

@ -525,7 +525,6 @@ CORE = \
core/core_input_mouse_wheel \
core/core_input_multitouch \
core/core_input_virtual_controls \
core/core_loading_thread \
core/core_random_sequence \
core/core_random_values \
core/core_scissor_test \
@ -563,7 +562,6 @@ TEXTURES = \
textures/textures_background_scrolling \
textures/textures_blend_modes \
textures/textures_bunnymark \
textures/textures_tiled_drawing \
textures/textures_fog_of_war \
textures/textures_gif_player \
textures/textures_image_channel \
@ -585,19 +583,20 @@ TEXTURES = \
textures/textures_sprite_explosion \
textures/textures_srcrec_dstrec \
textures/textures_textured_curve \
textures/textures_tiled_drawing \
textures/textures_to_image
TEXT = \
text/text_codepoints_loading \
text/text_3d_drawing \
text/text_codepoints_loading \
text/text_font_filters \
text/text_font_loading \
text/text_font_sdf \
text/text_font_spritefont \
text/text_format_text \
text/text_input_box \
text/text_sprite_fonts \
text/text_rectangle_bounds \
text/text_sprite_fonts \
text/text_unicode_emojis \
text/text_unicode_ranges \
text/text_writing_anim
@ -760,9 +759,6 @@ core/core_input_multitouch: core/core_input_multitouch.c
core/core_input_virtual_controls: core/core_input_virtual_controls.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_loading_thread: core/core_loading_thread.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_random_sequence: core/core_random_sequence.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -871,10 +867,6 @@ textures/textures_bunnymark: textures/textures_bunnymark.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png
textures/textures_tiled_drawing: textures/textures_tiled_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/patterns.png@resources/patterns.png
textures/textures_fog_of_war: textures/textures_fog_of_war.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -961,19 +953,23 @@ textures/textures_textured_curve: textures/textures_textured_curve.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/road.png@resources/road.png
textures/textures_tiled_drawing: textures/textures_tiled_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/patterns.png@resources/patterns.png
textures/textures_to_image: textures/textures_to_image.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
# Compile TEXT examples
text/text_codepoints_loading: text/text_codepoints_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/DotGothic16-Regular.ttf@resources/DotGothic16-Regular.ttf
text/text_3d_drawing: text/text_3d_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs
text/text_codepoints_loading: text/text_codepoints_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/DotGothic16-Regular.ttf@resources/DotGothic16-Regular.ttf
text/text_font_filters: text/text_font_filters.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/KAISG.ttf@resources/KAISG.ttf
@ -998,6 +994,9 @@ text/text_format_text: text/text_format_text.c
text/text_input_box: text/text_input_box.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
text/text_rectangle_bounds: text/text_rectangle_bounds.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
text/text_sprite_fonts: text/text_sprite_fonts.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/sprite_fonts/alagard.png@resources/sprite_fonts/alagard.png \
@ -1009,9 +1008,6 @@ text/text_sprite_fonts: text/text_sprite_fonts.c
--preload-file text/resources/sprite_fonts/alpha_beta.png@resources/sprite_fonts/alpha_beta.png \
--preload-file text/resources/sprite_fonts/jupiter_crash.png@resources/sprite_fonts/jupiter_crash.png
text/text_rectangle_bounds: text/text_rectangle_bounds.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
text/text_unicode_emojis: text/text_unicode_emojis.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/dejavu.fnt@resources/dejavu.fnt \

View File

@ -16,9 +16,9 @@ You may find it easier to use than other toolchains, especially when it comes to
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
## EXAMPLES COLLECTION [TOTAL: 162]
## EXAMPLES COLLECTION [TOTAL: 161]
### category: core [37]
### category: core [36]
Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality.
@ -51,7 +51,6 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
| [core_random_values](core/core_random_values.c) | <img src="core/core_random_values.png" alt="core_random_values" width="80"> | ⭐☆☆☆ | 1.1 | 1.1 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_storage_values](core/core_storage_values.c) | <img src="core/core_storage_values.png" alt="core_storage_values" width="80"> | ⭐⭐☆☆ | 1.4 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_vr_simulator](core/core_vr_simulator.c) | <img src="core/core_vr_simulator.png" alt="core_vr_simulator" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_loading_thread](core/core_loading_thread.c) | <img src="core/core_loading_thread.png" alt="core_loading_thread" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_scissor_test](core/core_scissor_test.c) | <img src="core/core_scissor_test.png" alt="core_scissor_test" width="80"> | ⭐☆☆☆ | 2.5 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
| [core_basic_screen_manager](core/core_basic_screen_manager.c) | <img src="core/core_basic_screen_manager.png" alt="core_basic_screen_manager" width="80"> | ⭐☆☆☆ | 4.0 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_custom_frame_control](core/core_custom_frame_control.c) | <img src="core/core_custom_frame_control.png" alt="core_custom_frame_control" width="80"> | ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
@ -138,9 +137,9 @@ Examples using raylib text functionality, including sprite fonts loading/generat
| [text_writing_anim](text/text_writing_anim.c) | <img src="text/text_writing_anim.png" alt="text_writing_anim" width="80"> | ⭐⭐☆☆ | 1.4 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
| [text_rectangle_bounds](text/text_rectangle_bounds.c) | <img src="text/text_rectangle_bounds.png" alt="text_rectangle_bounds" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
| [text_unicode_emojis](text/text_unicode_emojis.c) | <img src="text/text_unicode_emojis.png" alt="text_unicode_emojis" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
| [text_unicode_ranges](text/text_unicode_ranges.c) | <img src="text/text_unicode_ranges.png" alt="text_unicode_ranges" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Vlad Adrian](https://github.com/demizdor) |
| [text_3d_drawing](text/text_3d_drawing.c) | <img src="text/text_3d_drawing.png" alt="text_3d_drawing" width="80"> | ⭐⭐⭐⭐️ | 3.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
| [text_codepoints_loading](text/text_codepoints_loading.c) | <img src="text/text_codepoints_loading.png" alt="text_codepoints_loading" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [text_unicode_ranges](text/text_unicode_ranges.c) | <img src="text/text_unicode_ranges.png" alt="text_unicode_ranges" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
### category: models [23]

View File

@ -1,163 +0,0 @@
/*******************************************************************************************
*
* raylib [core] example - loading thread
*
* Example complexity rating: [★★★☆] 3/4
*
* NOTE: This example requires linking with pthreads library on MinGW,
* it can be accomplished passing -static parameter to compiler
*
* Example originally created with raylib 2.5, last time updated with raylib 3.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
*
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
// WARNING: This example does not build on Windows with MSVC compiler
#include "pthread.h" // POSIX style threads management
#include <stdatomic.h> // Required for: C11 atomic data types
#include <time.h> // Required for: clock()
// Using C11 atomics for synchronization
// NOTE: A plain bool (or any plain data type for that matter) can't be used for inter-thread synchronization
static atomic_bool dataLoaded = false; // Data Loaded completion indicator
static atomic_int dataProgress = 0; // Data progress accumulator
//------------------------------------------------------------------------------------
// Module Functions Declaration
//------------------------------------------------------------------------------------
static void *LoadDataThread(void *arg); // Loading data thread function declaration
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - loading thread");
pthread_t threadId = { 0 }; // Loading data thread id
enum { STATE_WAITING, STATE_LOADING, STATE_FINISHED } state = STATE_WAITING;
int framesCounter = 0;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
switch (state)
{
case STATE_WAITING:
{
if (IsKeyPressed(KEY_ENTER))
{
int error = pthread_create(&threadId, NULL, &LoadDataThread, NULL);
if (error != 0) TraceLog(LOG_ERROR, "Error creating loading thread");
else TraceLog(LOG_INFO, "Loading thread initialized successfully");
state = STATE_LOADING;
}
} break;
case STATE_LOADING:
{
framesCounter++;
if (atomic_load_explicit(&dataLoaded, memory_order_relaxed))
{
framesCounter = 0;
int error = pthread_join(threadId, NULL);
if (error != 0) TraceLog(LOG_ERROR, "Error joining loading thread");
else TraceLog(LOG_INFO, "Loading thread terminated successfully");
state = STATE_FINISHED;
}
} break;
case STATE_FINISHED:
{
if (IsKeyPressed(KEY_ENTER))
{
// Reset everything to launch again
atomic_store_explicit(&dataLoaded, false, memory_order_relaxed);
atomic_store_explicit(&dataProgress, 0, memory_order_relaxed);
state = STATE_WAITING;
}
} break;
default: break;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
switch (state)
{
case STATE_WAITING: DrawText("PRESS ENTER to START LOADING DATA", 150, 170, 20, DARKGRAY); break;
case STATE_LOADING:
{
DrawRectangle(150, 200, atomic_load_explicit(&dataProgress, memory_order_relaxed), 60, SKYBLUE);
if ((framesCounter/15)%2) DrawText("LOADING DATA...", 240, 210, 40, DARKBLUE);
} break;
case STATE_FINISHED:
{
DrawRectangle(150, 200, 500, 60, LIME);
DrawText("DATA LOADED!", 250, 210, 40, GREEN);
} break;
default: break;
}
DrawRectangleLines(150, 200, 500, 60, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//------------------------------------------------------------------------------------
// Module Functions Definition
//------------------------------------------------------------------------------------
// Loading data thread function definition
static void *LoadDataThread(void *arg)
{
int timeCounter = 0; // Time counted in ms
clock_t prevTime = clock(); // Previous time
// We simulate data loading with a time counter for 5 seconds
while (timeCounter < 5000)
{
clock_t currentTime = clock() - prevTime;
timeCounter = currentTime*1000/CLOCKS_PER_SEC;
// We accumulate time over a global variable to be used in
// main thread as a progress bar
atomic_store_explicit(&dataProgress, timeCounter/10, memory_order_relaxed);
}
// When data has finished loading, we set global variable
atomic_store_explicit(&dataLoaded, true, memory_order_relaxed);
return NULL;
}

Binary file not shown.

Before

Width:  |  Height:  |  Size: 15 KiB

View File

@ -34,7 +34,6 @@ core;core_drop_files;⭐️⭐️☆☆;1.3;4.2;"Ramon Santamaria";@raysan5
core;core_random_values;⭐️☆☆☆;1.1;1.1;"Ramon Santamaria";@raysan5
core;core_storage_values;⭐️⭐️☆☆;1.4;4.2;"Ramon Santamaria";@raysan5
core;core_vr_simulator;⭐️⭐️⭐️☆;2.5;4.0;"Ramon Santamaria";@raysan5
core;core_loading_thread;⭐️⭐️⭐️☆;2.5;3.0;"Ramon Santamaria";@raysan5
core;core_scissor_test;⭐️☆☆☆;2.5;3.0;"Chris Dill";@MysteriousSpace
core;core_basic_screen_manager;⭐️☆☆☆;4.0;4.0;"Ramon Santamaria";@raysan5
core;core_custom_frame_control;⭐️⭐️⭐️⭐️;4.0;4.0;"Ramon Santamaria";@raysan5