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REXM: REMOVE: example: core_loading_thread
This example was POSIX only and had some special requirements for web, it made it more difficult to be managed from collection standard examples format. It will be re-added in the `others` category, that is not processed for web.
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@ -525,7 +525,6 @@ CORE = \
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core/core_input_mouse_wheel \
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core/core_input_multitouch \
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core/core_input_virtual_controls \
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core/core_loading_thread \
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core/core_random_sequence \
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core/core_random_values \
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core/core_scissor_test \
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@ -563,7 +562,6 @@ TEXTURES = \
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textures/textures_background_scrolling \
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textures/textures_blend_modes \
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textures/textures_bunnymark \
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textures/textures_tiled_drawing \
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textures/textures_fog_of_war \
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textures/textures_gif_player \
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textures/textures_image_channel \
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@ -585,19 +583,20 @@ TEXTURES = \
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textures/textures_sprite_explosion \
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textures/textures_srcrec_dstrec \
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textures/textures_textured_curve \
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textures/textures_tiled_drawing \
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textures/textures_to_image
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TEXT = \
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text/text_codepoints_loading \
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text/text_3d_drawing \
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text/text_codepoints_loading \
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text/text_font_filters \
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text/text_font_loading \
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text/text_font_sdf \
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text/text_font_spritefont \
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text/text_format_text \
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text/text_input_box \
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text/text_sprite_fonts \
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text/text_rectangle_bounds \
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text/text_sprite_fonts \
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text/text_unicode_emojis \
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text/text_unicode_ranges \
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text/text_writing_anim
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