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Remove trailing spaces
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@ -3364,7 +3364,7 @@ bool IsRenderTextureReady(RenderTexture2D target)
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{
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return ((target.id > 0) && // Validate OpenGL id
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IsTextureReady(target.depth) && // Validate FBO depth texture/renderbuffer
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IsTextureReady(target.texture)); // Validate FBO texture
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IsTextureReady(target.texture)); // Validate FBO texture
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}
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// Unload render texture from GPU memory (VRAM)
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