mirror of
https://github.com/raysan5/raylib.git
synced 2026-01-23 15:49:18 -05:00
Update models_first_person_maze.c
This commit is contained in:
@ -84,19 +84,19 @@ int main(void)
|
||||
for (int y = playerCellY - 1; y <= playerCellY + 1; y++)
|
||||
{
|
||||
// Avoid map accessing out of bounds
|
||||
if ((y < 0) || (y >= cubicmap.height)) continue;
|
||||
|
||||
for (int x = playerCellX - 1; x <= playerCellX + 1; x++)
|
||||
if ((y >= 0) && (y < cubicmap.height))
|
||||
{
|
||||
// Avoid map accessing out of bounds
|
||||
if ((x < 0) || (x >= cubicmap.width)) continue;
|
||||
|
||||
if ((mapPixels[y*cubicmap.width + x].r == 255) && // Collision: white pixel, only check R channel
|
||||
(CheckCollisionCircleRec(playerPos, playerRadius,
|
||||
(Rectangle){ mapPosition.x - 0.5f + x*1.0f, mapPosition.z - 0.5f + y*1.0f, 1.0f, 1.0f })))
|
||||
for (int x = playerCellX - 1; x <= playerCellX + 1; x++)
|
||||
{
|
||||
// Collision detected, reset camera position
|
||||
camera.position = oldCamPos;
|
||||
// NOTE: Collision: Only checking R channel for white pixel
|
||||
if (((x >= 0) && (x < cubicmap.width)) &&
|
||||
(mapPixels[y*cubicmap.width + x].r == 255) &&
|
||||
(CheckCollisionCircleRec(playerPos, playerRadius,
|
||||
(Rectangle){ mapPosition.x - 0.5f + x*1.0f, mapPosition.z - 0.5f + y*1.0f, 1.0f, 1.0f })))
|
||||
{
|
||||
// Collision detected, reset camera position
|
||||
camera.position = oldCamPos;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user