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Added first version of OS X compilation support
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@ -21,7 +21,7 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
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Texture2D texture = LoadTexture("./resources/raylib_logo.png"); // Texture loading
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//---------------------------------------------------------------------------------------
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// Main game loop
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