diff --git a/src/platforms/rcore_drm.c b/src/platforms/rcore_drm.c index 82701e310..9212d7e0c 100644 --- a/src/platforms/rcore_drm.c +++ b/src/platforms/rcore_drm.c @@ -121,6 +121,7 @@ typedef struct { Vector2 eventWheelMove; // Registers the event mouse wheel variation // NOTE: currentButtonState[] can't be written directly due to multithreading, app could miss the update char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; // Holds the new mouse state for the next polling event to grab + bool cursorRelative; // Relative cursor mode // Gamepad data pthread_t gamepadThreadId; // Gamepad reading thread id @@ -400,6 +401,7 @@ void EnableCursor(void) // Set cursor position in the middle SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + platform.cursorRelative = false; CORE.Input.Mouse.cursorHidden = false; } @@ -409,6 +411,7 @@ void DisableCursor(void) // Set cursor position in the middle SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + platform.cursorRelative = true; CORE.Input.Mouse.cursorHidden = true; } @@ -522,6 +525,13 @@ void PollInputEvents(void) PollKeyboardEvents(); + // Register previous mouse position + if (platform.cursorRelative) + { + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; + CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f }; + } + // Register previous mouse states CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; CORE.Input.Mouse.currentWheelMove = platform.eventWheelMove; @@ -1535,8 +1545,16 @@ static void *EventThread(void *arg) { if (event.code == REL_X) { - CORE.Input.Mouse.currentPosition.x += event.value; - CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x; + if (platform.cursorRelative) + { + CORE.Input.Mouse.currentPosition.x -= event.value; + CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x; + } + else + { + CORE.Input.Mouse.currentPosition.x += event.value; + CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x; + } touchAction = 2; // TOUCH_ACTION_MOVE gestureUpdate = true; @@ -1544,8 +1562,16 @@ static void *EventThread(void *arg) if (event.code == REL_Y) { - CORE.Input.Mouse.currentPosition.y += event.value; - CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y; + if (platform.cursorRelative) + { + CORE.Input.Mouse.currentPosition.y -= event.value; + CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y; + } + else + { + CORE.Input.Mouse.currentPosition.y += event.value; + CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y; + } touchAction = 2; // TOUCH_ACTION_MOVE gestureUpdate = true;