Move shaders to examples

This commit is contained in:
Ray
2017-05-15 22:48:04 +02:00
parent 5f09c71f98
commit aba25e9ba3
39 changed files with 117 additions and 653 deletions

View File

@ -0,0 +1,26 @@
#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
// Output fragment color
out vec4 finalColor;
// NOTE: Add here your custom variables
void main()
{
// To show overdraw, we just render all the fragments
// with a solid color and some transparency
// NOTE: This is not a postpro render,
// it will only render all screen texture in a plain color
finalColor = vec4(1.0, 0.0, 0.0, 0.2);
}