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Fix reversed window blur/focus logic for web (#5590)
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@ -1482,8 +1482,8 @@ static void WindowIconifyCallback(GLFWwindow *window, int iconified)
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// GLFW3: Called on windows get/lose focus
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// GLFW3: Called on windows get/lose focus
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static void WindowFocusCallback(GLFWwindow *window, int focused)
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static void WindowFocusCallback(GLFWwindow *window, int focused)
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{
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{
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if (focused) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window was focused
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if (focused) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window was focused
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else FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window lost focus
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else FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window lost focus
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}
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}
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// GLFW3: Called on file-drop over the window
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// GLFW3: Called on file-drop over the window
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@ -1321,8 +1321,8 @@ static EM_BOOL EmscriptenFocusCallback(int eventType, const EmscriptenFocusEvent
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switch (eventType)
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switch (eventType)
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{
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{
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case EMSCRIPTEN_EVENT_BLUR: FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); break; // The canvas lost focus
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case EMSCRIPTEN_EVENT_BLUR: FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); break; // The canvas lost focus
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case EMSCRIPTEN_EVENT_FOCUS: FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); break;
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case EMSCRIPTEN_EVENT_FOCUS: FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); break;
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default: consumed = 0; break;
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default: consumed = 0; break;
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}
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}
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