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Refactoring based on Coding Style Conventions (#5517)
Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com>
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@ -6517,7 +6517,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
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};
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}
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Transform* root = &animations[i].framePoses[j][0];
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Transform *root = &animations[i].framePoses[j][0];
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root->rotation = QuaternionMultiply(worldTransform.rotation, root->rotation);
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root->scale = Vector3Multiply(root->scale, worldTransform.scale);
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root->translation = Vector3Multiply(root->translation, worldTransform.scale);
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