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Cleanup warnings in examples (#5467)
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@ -67,7 +67,7 @@ int main(void)
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if (IsKeyPressed(KEY_RIGHT)) gamepad++;
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Vector2 mousePosition = GetMousePosition();
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vibrateButton = (Rectangle){ 10, 70 + 20*GetGamepadAxisCount(gamepad) + 20, 75, 24 };
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vibrateButton = (Rectangle){ 10, 70.0f + 20*GetGamepadAxisCount(gamepad) + 20, 75, 24 };
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(mousePosition, vibrateButton)) SetGamepadVibration(gamepad, 1.0, 1.0, 1.0);
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//----------------------------------------------------------------------------------
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@ -262,7 +262,7 @@ int main(void)
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// Draw vibrate button
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DrawRectangleRec(vibrateButton, SKYBLUE);
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DrawText("VIBRATE", vibrateButton.x + 14, vibrateButton.y + 1, 10, DARKGRAY);
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DrawText("VIBRATE", (int)(vibrateButton.x + 14), (int)(vibrateButton.y + 1), 10, DARKGRAY);
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if (GetGamepadButtonPressed() != GAMEPAD_BUTTON_UNKNOWN) DrawText(TextFormat("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);
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else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY);
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