Trying to correct drawing issues...

This commit is contained in:
Ray
2017-10-02 00:12:52 +02:00
parent 4f9de9527f
commit b043c5e277
3 changed files with 14 additions and 11 deletions

View File

@ -6,7 +6,7 @@ in vec2 vertexTexCoord;
in vec4 vertexColor;
// Input uniform values
uniform mat4 mvpMatrix;
uniform mat4 mvp;
// Output vertex attributes (to fragment shader)
out vec2 fragTexCoord;
@ -21,5 +21,5 @@ void main()
fragColor = vertexColor;
// Calculate final vertex position
gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
gl_Position = mvp*vec4(vertexPosition, 1.0);
}