Added some useful postprocessing shaders

Shaders come in two flavours:
- shaders/gl330: OpenGL 3.3+ (Windows, Linux, OSX)
- shaders/gles100:  OpenGL ES 2.0 (Android, RPI, HTML5)
This commit is contained in:
raysan5
2015-09-02 02:44:16 +02:00
parent da5221910f
commit b1a90a7f91
28 changed files with 929 additions and 0 deletions

19
shaders/gl330/base.vs Normal file
View File

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#version 330
in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec3 vertexNormal;
out vec2 fragTexCoord;
uniform mat4 projectionMatrix;
uniform mat4 modelviewMatrix;
// NOTE: Add here your custom variables
void main()
{
fragTexCoord = vertexTexCoord;
gl_Position = projectionMatrix*modelviewMatrix*vec4(vertexPosition, 1.0);
}