Added some useful postprocessing shaders

Shaders come in two flavours:
- shaders/gl330: OpenGL 3.3+ (Windows, Linux, OSX)
- shaders/gles100:  OpenGL ES 2.0 (Android, RPI, HTML5)
This commit is contained in:
raysan5
2015-09-02 02:44:16 +02:00
parent da5221910f
commit b1a90a7f91
28 changed files with 929 additions and 0 deletions

View File

@ -0,0 +1,20 @@
#version 330
in vec2 fragTexCoord;
out vec4 fragColor;
uniform sampler2D texture0;
uniform vec4 tintColor;
// NOTE: Add here your custom variables
void main()
{
vec4 base = texture2D(texture0, fragTexCoord)*tintColor;
// Convert to grayscale using NTSC conversion weights
float gray = dot(base.rgb, vec3(0.299, 0.587, 0.114));
fragColor = vec4(gray, gray, gray, tintColor.a);
}