mirror of
https://github.com/raysan5/raylib.git
synced 2026-02-02 20:29:18 -05:00
Added some useful postprocessing shaders
Shaders come in two flavours: - shaders/gl330: OpenGL 3.3+ (Windows, Linux, OSX) - shaders/gles100: OpenGL ES 2.0 (Android, RPI, HTML5)
This commit is contained in:
26
shaders/gl330/posterization.fs
Normal file
26
shaders/gl330/posterization.fs
Normal file
@ -0,0 +1,26 @@
|
||||
#version 330
|
||||
|
||||
in vec2 fragTexCoord;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
uniform sampler2D texture0;
|
||||
uniform vec4 tintColor;
|
||||
|
||||
// NOTE: Add here your custom variables
|
||||
|
||||
float gamma = 0.6f;
|
||||
float numColors = 8.0f;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 color = texture2D(texture0, fragTexCoord.xy).rgb;
|
||||
|
||||
color = pow(color, vec3(gamma, gamma, gamma));
|
||||
color = color*numColors;
|
||||
color = floor(color);
|
||||
color = color/numColors;
|
||||
color = pow(color, vec3(1.0/gamma));
|
||||
|
||||
fragColor = vec4(color, 1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user