Added some useful postprocessing shaders

Shaders come in two flavours:
- shaders/gl330: OpenGL 3.3+ (Windows, Linux, OSX)
- shaders/gles100:  OpenGL ES 2.0 (Android, RPI, HTML5)
This commit is contained in:
raysan5
2015-09-02 02:44:16 +02:00
parent da5221910f
commit b1a90a7f91
28 changed files with 929 additions and 0 deletions

19
shaders/gl330/template.fs Normal file
View File

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#version 330
in vec2 fragTexCoord;
out vec4 fragColor;
uniform sampler2D texture0;
uniform vec4 tintColor;
// NOTE: Add here your custom variables
void main()
{
vec4 texelColor = texture2D(texture0, fragTexCoord);
// NOTE: Implement here your fragment shader code
fragColor = texelColor*tintColor;
}