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mouse: Return float movement for precise scrolling where possible (#1397)
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@ -103,7 +103,7 @@ GetMousePosition|Vector2|(void);|
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SetMousePosition|void|(int x, int y);|
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SetMouseOffset|void|(int offsetX, int offsetY);|
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SetMouseScale|void|(float scaleX, float scaleY);|
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GetMouseWheelMove|int|(void);|
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GetMouseWheelMove|float|(void);|
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GetTouchX|int|(void);|
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GetTouchY|int|(void);|
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GetTouchPosition|Vector2|(int index);|
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@ -436,7 +436,7 @@
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</Overload>
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</KeyWord>
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<KeyWord name="GetMouseWheelMove" func="yes">
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<Overload retVal="int" descr="Returns mouse wheel movement Y"></Overload>
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<Overload retVal="float" descr="Returns mouse wheel movement Y"></Overload>
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</KeyWord>
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<!-- Input-related functions: touch -->
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@ -571,7 +571,7 @@
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</Overload>
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</KeyWord>
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<KeyWord name="GetMouseWheelMove" func="yes">
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<Overload retVal="int" descr="Returns mouse wheel movement Y"></Overload>
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<Overload retVal="float" descr="Returns mouse wheel movement Y"></Overload>
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</KeyWord>
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<!-- Input-related functions: touch -->
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@ -147,7 +147,7 @@ RLAPI Vector2 GetMousePosition(void); // Returns mouse p
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RLAPI void SetMousePosition(int x, int y); // Set mouse position XY
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RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
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RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
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RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
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RLAPI float GetMouseWheelMove(void); // Returns mouse wheel movement Y
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// Input-related functions: touch
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RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
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@ -213,7 +213,7 @@ void App::GameLoop()
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DisableCursor();
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}
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static int pos = 0;
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static float pos = 0;
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pos -= GetMouseWheelMove();
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//----------------------------------------------------------------------------------
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@ -235,7 +235,7 @@ void App::GameLoop()
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if (IsKeyDown(KEY_BACKSPACE)) DrawRectangle(280, 250, 20, 20, BLACK);
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) DrawRectangle(280, 250, 20, 20, BLACK);
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DrawRectangle(280, pos + 50, 20, 20, BLACK);
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DrawRectangle(280, (int)pos + 50, 20, 20, BLACK);
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DrawRectangle(250, 280 + (gTime++ % 60), 10, 10, PURPLE);
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EndDrawing();
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