mouse: Return float movement for precise scrolling where possible (#1397)

This commit is contained in:
Doyle
2020-10-06 05:16:23 +11:00
committed by GitHub
parent a4ea9f872f
commit b29311c7ca
8 changed files with 19 additions and 19 deletions

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@ -436,7 +436,7 @@
</Overload>
</KeyWord>
<KeyWord name="GetMouseWheelMove" func="yes">
<Overload retVal="int" descr="Returns mouse wheel movement Y"></Overload>
<Overload retVal="float" descr="Returns mouse wheel movement Y"></Overload>
</KeyWord>
<!-- Input-related functions: touch -->

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@ -571,7 +571,7 @@
</Overload>
</KeyWord>
<KeyWord name="GetMouseWheelMove" func="yes">
<Overload retVal="int" descr="Returns mouse wheel movement Y"></Overload>
<Overload retVal="float" descr="Returns mouse wheel movement Y"></Overload>
</KeyWord>
<!-- Input-related functions: touch -->

View File

@ -147,7 +147,7 @@ RLAPI Vector2 GetMousePosition(void); // Returns mouse p
RLAPI void SetMousePosition(int x, int y); // Set mouse position XY
RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
RLAPI float GetMouseWheelMove(void); // Returns mouse wheel movement Y
// Input-related functions: touch
RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)