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Fix macOS build of new rglfw.c approach
There have been two problems: * GLFW itself was compiled with the definitions for compiling _against_ GLFW (fixed by removing requirement for external glfw) * rglfw.c was being compiled as C code, although it includes Objective C files. This _might_ break the Windows build, needs to be checked. Fixes #391, but as noted I'd prefer though a separate source directory and build script for GLFW.
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@ -6,10 +6,6 @@ if(UNIX AND NOT APPLE)
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set(LINUX TRUE)
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endif()
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# Need GLFW 3.2.1
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find_package(glfw3 3.2.1 REQUIRED)
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# Linking for OS X -framework options
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# Will do nothing on other OSes
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function(link_os_x_frameworks binary)
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@ -40,9 +36,6 @@ function(link_libraries_to_executable executable)
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# TODO windows
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endif()
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# Add in GLFW as a linking target
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target_link_libraries(${executable} glfw)
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# And raylib
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target_link_libraries(${executable} raylib)
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endfunction()
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