Remove headers from shaders

This commit is contained in:
Ray
2021-05-22 16:09:34 +02:00
parent 5765b7895c
commit b36422083e
9 changed files with 5 additions and 79 deletions

View File

@ -1,16 +1,5 @@
/*******************************************************************************************
*
* BRDF LUT Generation - Bidirectional reflectance distribution function fragment shader
*
* REF: https://github.com/HectorMF/BRDFGenerator
*
* Copyright (c) 2017 Victor Fisac
*
**********************************************************************************************/
#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
@ -86,6 +75,8 @@ float GeometrySmith(vec3 N, vec3 V, vec3 L, float roughness)
return ggx1*ggx2;
}
// Bidirectional reflectance distribution function
// Ref: https://github.com/HectorMF/BRDFGenerator
vec2 IntegrateBRDF(float NdotV, float roughness)
{
float A = 0.0;