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Review skybox shaders
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@ -9,14 +9,14 @@
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#version 330
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// Input vertex attributes
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in vec3 vertexPosition;
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attribute vec3 vertexPosition;
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// Input uniform values
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uniform mat4 projection;
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uniform mat4 view;
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// Output vertex attributes (to fragment shader)
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out vec3 fragPosition;
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varying vec3 fragPosition;
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void main()
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{
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