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Review ALL examples
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@ -17,10 +17,7 @@
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// Draw angle gauge controls
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void DrawAngleGauge(Texture2D angleGauge, int x, int y, float angle, char title[], Color color);
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//----------------------------------------------------------------------------------
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// Main entry point
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//----------------------------------------------------------------------------------
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int main()
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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@ -53,10 +50,10 @@ int main()
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float roll = 0.0f;
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float yaw = 0.0f;
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SetTargetFPS(60);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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