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Updated several files while porting examples to web
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@ -60,7 +60,7 @@ int main(void)
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fontSDF.texture = LoadTextureFromImage(atlas);
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UnloadImage(atlas);
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RL_FREE(fileData); // Free memory from loaded file
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UnloadFileData(fileData); // Free memory from loaded file
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// Load SDF required shader (we use default vertex shader)
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Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/sdf.fs", GLSL_VERSION));
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