From b76dc06297289245b477a2d98e44271149524cdd Mon Sep 17 00:00:00 2001 From: Jeffery Myers Date: Thu, 7 Jan 2021 14:13:44 -0800 Subject: [PATCH] It's top-bottom not bottom-top in GL space. (#1517) --- src/rlgl.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/rlgl.h b/src/rlgl.h index 572e86c47..8d0dc373e 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -1100,7 +1100,7 @@ void rlFrustum(double left, double right, double bottom, double top, double znea // Multiply the current matrix by an orthographic matrix generated by parameters void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) { - if (((right - left) > 0) && ((bottom - top) > 0)) + if (((right - left) > 0) && ((top - bottom) > 0)) { Matrix matOrtho = MatrixOrtho(left, right, bottom, top, znear, zfar); *RLGL.State.currentMatrix = MatrixMultiply(*RLGL.State.currentMatrix, matOrtho);