Reviewed some lua examples and added new ones

This commit is contained in:
Ray
2016-11-22 12:15:58 +01:00
parent f1bcfc1352
commit b8481369f7
19 changed files with 401 additions and 139 deletions

View File

@ -18,26 +18,23 @@ InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free")
-- Define the camera to look into our 3d world
local camera = {}
camera.position = Vector3(0.0, 10.0, 10.0) -- Camera position
camera.position = Vector3(10.0, 10.0, 10.0) -- Camera position
camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point
camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target)
camera.fovy = 45.0 -- Camera field-of-view Y
local cubePosition = Vector3(0.0, 0.0, 0.0)
SetCameraMode(CameraMode.FREE) -- Set a free camera mode
SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
SetCameraMode(camera, CameraMode.FREE) -- Set a free camera mode
SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
-------------------------------------------------------------------------------------------
-- Main game loop
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
camera = UpdateCamera(camera) -- Update internal camera and our camera
camera = UpdateCamera(camera) -- Update camera
---------------------------------------------------------------------------------------
-- Draw