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Removed useless spaces
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@ -498,7 +498,7 @@ Matrix MatrixRotate(float angle, float x, float y, float z)
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float c = cosf(angle*DEG2RAD); // cosine
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float s = sinf(angle*DEG2RAD); // sine
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float c1 = 1.0f - c; // 1 - c
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float m0 = result.m0, m4 = result.m4, m8 = result.m8, m12 = result.m12,
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m1 = result.m1, m5 = result.m5, m9 = result.m9, m13 = result.m13,
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m2 = result.m2, m6 = result.m6, m10 = result.m10, m14 = result.m14;
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