REXM: Update examples collection

This commit is contained in:
Ray
2026-02-19 17:13:20 +01:00
parent 0a7c7569aa
commit b9f16a28d3
8 changed files with 608 additions and 12 deletions

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@ -708,6 +708,7 @@ SHADERS = \
shaders/shaders_palette_switch \
shaders/shaders_postprocessing \
shaders/shaders_raymarching_rendering \
shaders/shaders_rlgl_compute \
shaders/shaders_rounded_rectangle \
shaders/shaders_shadowmap_rendering \
shaders/shaders_shapes_textures \
@ -729,7 +730,6 @@ AUDIO = \
audio/audio_sound_positioning \
audio/audio_spectrum_visualizer \
audio/audio_stream_effects
#EXAMPLES_LIST_END
# Define processes to execute

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@ -693,6 +693,7 @@ SHADERS = \
shaders/shaders_palette_switch \
shaders/shaders_postprocessing \
shaders/shaders_raymarching_rendering \
shaders/shaders_rlgl_compute \
shaders/shaders_rounded_rectangle \
shaders/shaders_shadowmap_rendering \
shaders/shaders_shapes_textures \
@ -1465,6 +1466,9 @@ shaders/shaders_raymarching_rendering: shaders/shaders_raymarching_rendering.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs
shaders/shaders_rlgl_compute: shaders/shaders_rlgl_compute.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shaders/shaders_rounded_rectangle: shaders/shaders_rounded_rectangle.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \

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@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
## EXAMPLES COLLECTION [TOTAL: 203]
## EXAMPLES COLLECTION [TOTAL: 204]
### category: core [48]
@ -215,7 +215,7 @@ Examples using raylib models functionality, including models loading/generation
| [models_decals](models/models_decals.c) | <img src="models/models_decals.png" alt="models_decals" width="80"> | ⭐⭐⭐⭐️ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
| [models_directional_billboard](models/models_directional_billboard.c) | <img src="models/models_directional_billboard.png" alt="models_directional_billboard" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6 | [Robin](https://github.com/RobinsAviary) |
### category: shaders [33]
### category: shaders [34]
Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module.
@ -254,6 +254,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
| [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | <img src="shaders/shaders_rounded_rectangle.png" alt="shaders_rounded_rectangle" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
| [shaders_depth_rendering](shaders/shaders_depth_rendering.c) | <img src="shaders/shaders_depth_rendering.png" alt="shaders_depth_rendering" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Luís Almeida](https://github.com/luis605) |
| [shaders_game_of_life](shaders/shaders_game_of_life.c) | <img src="shaders/shaders_game_of_life.png" alt="shaders_game_of_life" width="80"> | ⭐⭐⭐☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
| [shaders_rlgl_compute](shaders/shaders_rlgl_compute.c) | <img src="shaders/shaders_rlgl_compute.png" alt="shaders_rlgl_compute" width="80"> | ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Teddy Astie](https://github.com/tsnake41) |
### category: audio [9]
@ -271,12 +272,5 @@ Examples using raylib audio functionality, including sound/music loading and pla
| [audio_sound_positioning](audio/audio_sound_positioning.c) | <img src="audio/audio_sound_positioning.png" alt="audio_sound_positioning" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Le Juez Victor](https://github.com/Bigfoot71) |
| [audio_spectrum_visualizer](audio/audio_spectrum_visualizer.c) | <img src="audio/audio_spectrum_visualizer.png" alt="audio_spectrum_visualizer" width="80"> | ⭐⭐⭐☆ | 6.0 | 5.6-dev | [IANN](https://github.com/meisei4) |
### category: others [0]
Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries.
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
Some example missing? As always, contributions are welcome, feel free to send new examples!
Here is an [examples template](examples_template.c) with instructions to start with!

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@ -203,6 +203,7 @@ shaders;shaders_lightmap_rendering;★★★☆;4.5;4.5;2019;2025;"Jussi Viitala
shaders;shaders_rounded_rectangle;★★★☆;5.5;5.5;2025;2025;"Anstro Pleuton";@anstropleuton
shaders;shaders_depth_rendering;★★★☆;5.6-dev;5.6-dev;2025;2025;"Luís Almeida";@luis605
shaders;shaders_game_of_life;★★★☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant
shaders;shaders_rlgl_compute;★★★★;4.0;4.0;2021;2025;"Teddy Astie";@tsnake41
audio;audio_module_playing;★☆☆☆;1.5;3.5;2016;2025;"Ramon Santamaria";@raysan5
audio;audio_music_stream;★☆☆☆;1.3;4.2;2015;2025;"Ramon Santamaria";@raysan5
audio;audio_raw_stream;★★★☆;1.6;4.2;2015;2025;"Ramon Santamaria";@raysan5

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [others] example - compute shader
* raylib [shaders] example - rlgl compute
*
* WARNING: This example requires raylib compiled with OpenGL 4.3 version for
* compute shaders support, shaders used in this example are #version 430
@ -58,7 +58,7 @@ int main(void)
const int screenWidth = GOL_WIDTH;
const int screenHeight = GOL_WIDTH;
InitWindow(screenWidth, screenHeight, "raylib [others] example - compute shader");
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - rlgl compute");
const Vector2 resolution = { (float)screenWidth, (float)screenHeight };
unsigned int brushSize = 8;