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REXM: Update examples collection
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@ -693,6 +693,7 @@ SHADERS = \
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shaders/shaders_palette_switch \
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shaders/shaders_postprocessing \
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shaders/shaders_raymarching_rendering \
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shaders/shaders_rlgl_compute \
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shaders/shaders_rounded_rectangle \
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shaders/shaders_shadowmap_rendering \
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shaders/shaders_shapes_textures \
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@ -1465,6 +1466,9 @@ shaders/shaders_raymarching_rendering: shaders/shaders_raymarching_rendering.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs
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shaders/shaders_rlgl_compute: shaders/shaders_rlgl_compute.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shaders/shaders_rounded_rectangle: shaders/shaders_rounded_rectangle.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
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