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https://github.com/raysan5/raylib.git
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Merge branch 'master' of https://github.com/raysan5/raylib
This commit is contained in:
@ -1041,8 +1041,8 @@ void PollInputEvents(void)
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// if we are doing automatic DPI scaling, then the "screen" size is divided by the window scale
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if (IsWindowState(FLAG_WINDOW_HIGHDPI))
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{
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CORE.Window.screen.width = (int)(platform.window->r.w / GetWindowScaleDPI().x);
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CORE.Window.screen.height = (int)(platform.window->r.h / GetWindowScaleDPI().y);
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CORE.Window.screen.width = (int)(platform.window->r.w/GetWindowScaleDPI().x);
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CORE.Window.screen.height = (int)(platform.window->r.h/GetWindowScaleDPI().y);
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}
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else
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{
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@ -1207,13 +1207,13 @@ void PollInputEvents(void)
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{
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case 0:
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{
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CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_LEFT_X] = event->axis[0].x / 100.0f;
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CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_LEFT_Y] = event->axis[0].y / 100.0f;
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CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_LEFT_X] = event->axis[0].x/100.0f;
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CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_LEFT_Y] = event->axis[0].y/100.0f;
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} break;
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case 1:
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{
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CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_RIGHT_X] = event->axis[1].x / 100.0f;
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CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_RIGHT_Y] = event->axis[1].y / 100.0f;
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CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_RIGHT_X] = event->axis[1].x/100.0f;
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CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_RIGHT_Y] = event->axis[1].y/100.0f;
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} break;
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case 2: axis = GAMEPAD_AXIS_LEFT_TRIGGER;
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case 3:
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@ -1485,8 +1485,8 @@ void PollInputEvents(void)
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// if we are doing automatic DPI scaling, then the "screen" size is divided by the window scale
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if (IsWindowState(FLAG_WINDOW_HIGHDPI))
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{
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CORE.Window.screen.width = (int)(width / GetWindowScaleDPI().x);
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CORE.Window.screen.height = (int)(height / GetWindowScaleDPI().y);
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CORE.Window.screen.width = (int)(width/GetWindowScaleDPI().x);
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CORE.Window.screen.height = (int)(height/GetWindowScaleDPI().y);
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}
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else
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{
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