mirror of
https://github.com/raysan5/raylib.git
synced 2026-02-01 11:49:17 -05:00
Updated shaders with comments
This commit is contained in:
@ -2,8 +2,11 @@
|
||||
|
||||
precision mediump float;
|
||||
|
||||
// Input vertex attributes (from vertex shader)
|
||||
varying vec2 fragTexCoord;
|
||||
varying vec4 fragColor;
|
||||
|
||||
// Input uniform values
|
||||
uniform sampler2D texture0;
|
||||
uniform vec4 fragTintColor;
|
||||
|
||||
@ -46,7 +49,7 @@ vec4 PostFX(sampler2D tex, vec2 uv)
|
||||
return c;
|
||||
}
|
||||
|
||||
void main(void)
|
||||
void main()
|
||||
{
|
||||
vec3 tc = PostFX(texture0, fragTexCoord).rgb;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user