Updated shaders with comments

This commit is contained in:
raysan5
2016-05-18 12:04:27 +02:00
parent 0e29aa2951
commit bc08271da3
34 changed files with 294 additions and 158 deletions

View File

@ -1,12 +1,16 @@
#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
out vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 fragTintColor;
// Output fragment color
out vec4 finalColor;
// NOTE: Add here your custom variables
void main()
@ -18,25 +22,17 @@ void main()
{
for (int j = -3; j < 3; j++)
{
sum += texture(texture0, fragTexCoord + vec2(j, i)*0.004) * 0.25;
sum += texture(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25;
}
}
if (texture(texture0, fragTexCoord).r < 0.3)
{
tc = sum*sum*0.012 + texture(texture0, fragTexCoord);
}
else
{
if (texture(texture0, fragTexCoord).r < 0.5)
{
tc = sum*sum*0.009 + texture(texture0, fragTexCoord);
}
else
{
tc = sum*sum*0.0075 + texture(texture0, fragTexCoord);
}
}
// Texel color fetching from texture sampler
vec4 texelColor = texture(texture0, fragTexCoord);
fragColor = tc;
// Calculate final fragment color
if (texelColor.r < 0.3) tc = sum*sum*0.012 + texelColor;
else if (texelColor.r < 0.5) tc = sum*sum*0.009 + texelColor;
else tc = sum*sum*0.0075 + texelColor;
finalColor = tc;
}