Updated shaders with comments

This commit is contained in:
raysan5
2016-05-18 12:04:27 +02:00
parent 0e29aa2951
commit bc08271da3
34 changed files with 294 additions and 158 deletions

View File

@ -1,12 +1,16 @@
#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
out vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 fragTintColor;
// Output fragment color
out vec4 finalColor;
// NOTE: Add here your custom variables
const float renderWidth = 1280.0;
@ -46,9 +50,9 @@ vec4 PostFX(sampler2D tex, vec2 uv)
return c;
}
void main(void)
void main()
{
vec3 tc = PostFX(texture0, fragTexCoord).rgb;
fragColor = vec4(tc, 1.0);
finalColor = vec4(tc, 1.0);
}