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Updated shaders with comments
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@ -1,12 +1,16 @@
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#version 330
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// Input vertex attributes (from vertex shader)
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in vec2 fragTexCoord;
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in vec4 fragColor;
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out vec4 fragColor;
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// Input uniform values
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uniform sampler2D texture0;
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uniform vec4 fragTintColor;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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const float renderWidth = 1280.0;
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@ -46,9 +50,9 @@ vec4 PostFX(sampler2D tex, vec2 uv)
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return c;
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}
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void main(void)
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void main()
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{
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vec3 tc = PostFX(texture0, fragTexCoord).rgb;
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fragColor = vec4(tc, 1.0);
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finalColor = vec4(tc, 1.0);
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}
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