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Some formatting
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14
src/external/rlsw.h
vendored
14
src/external/rlsw.h
vendored
@ -3668,9 +3668,9 @@ void swCopyFramebuffer(int x, int y, int w, int h, SWformat format, SWtype type,
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x = sw_clampi(x, 0, w);
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y = sw_clampi(y, 0, h);
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if (x >= w || y >= h) return;
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if ((x >= w) || (y >= h)) return;
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if (x == 0 && y == 0 && w == RLSW.framebuffer.width && h == RLSW.framebuffer.height)
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if ((x == 0) && (y == 0) && (w == RLSW.framebuffer.width) && (h == RLSW.framebuffer.height))
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{
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#if SW_COLOR_BUFFER_BITS == 32
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if (pFormat == SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)
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@ -3695,7 +3695,7 @@ void swCopyFramebuffer(int x, int y, int w, int h, SWformat format, SWtype type,
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case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8: sw_framebuffer_copy_to_R8G8B8(x, y, w, h, (uint8_t *)pixels); break;
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case SW_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: sw_framebuffer_copy_to_R5G5B5A1(x, y, w, h, (uint16_t *)pixels); break;
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case SW_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: sw_framebuffer_copy_to_R4G4B4A4(x, y, w, h, (uint16_t *)pixels); break;
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case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: sw_framebuffer_copy_to_R8G8B8A8(x, y, w, h, (uint8_t *)pixels); break;
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//case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: sw_framebuffer_copy_to_R8G8B8A8(x, y, w, h, (uint8_t *)pixels); break;
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// Below: not implemented
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case SW_PIXELFORMAT_UNCOMPRESSED_R32:
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case SW_PIXELFORMAT_UNCOMPRESSED_R32G32B32:
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@ -3703,9 +3703,7 @@ void swCopyFramebuffer(int x, int y, int w, int h, SWformat format, SWtype type,
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case SW_PIXELFORMAT_UNCOMPRESSED_R16:
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case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16:
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case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16:
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default:
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RLSW.errCode = SW_INVALID_ENUM;
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break;
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default: RLSW.errCode = SW_INVALID_ENUM; break;
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}
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}
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@ -4330,7 +4328,7 @@ void swVertex2f(float x, float y)
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void swVertex2fv(const float *v)
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{
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const float v4[4] = { v[0], v[1], 0.0f, 1.0f };
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sw_immediate_push_vertex(v, RLSW.current.color, RLSW.current.texcoord);
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sw_immediate_push_vertex(v4, RLSW.current.color, RLSW.current.texcoord);
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}
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void swVertex3i(int x, int y, int z)
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@ -4348,7 +4346,7 @@ void swVertex3f(float x, float y, float z)
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void swVertex3fv(const float *v)
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{
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const float v4[4] = { v[0], v[1], v[2], 1.0f };
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sw_immediate_push_vertex(v, RLSW.current.color, RLSW.current.texcoord);
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sw_immediate_push_vertex(v4, RLSW.current.color, RLSW.current.texcoord);
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}
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void swVertex4i(int x, int y, int z, int w)
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