Some formatting

This commit is contained in:
Ray
2025-11-24 15:37:28 +01:00
parent 7e3d6cbfa8
commit bd36610f91
9 changed files with 74 additions and 59 deletions

View File

@ -78,28 +78,27 @@
#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__)
#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
#if defined(_GLFW_X11) || defined(_GLFW_WAYLAND)
#if defined(_GLFW_X11) || defined(_GLFW_WAYLAND)
// Set appropriate expose macros based on available backends
#if defined(_GLFW_X11)
#define GLFW_EXPOSE_NATIVE_X11
#define Font X11Font // Hack to fix 'Font' name collision
#if defined(_GLFW_X11)
#define GLFW_EXPOSE_NATIVE_X11
#define Font X11Font // Hack to fix 'Font' name collision
// The definition and references to the X11 Font type will be replaced by 'X11Font'
// Works as long as the current file consistently references any X11 Font as X11Font
// Since it is never referenced (as of writing), this does not pose an issue
#endif
#endif
#if defined(_GLFW_WAYLAND)
#define GLFW_EXPOSE_NATIVE_WAYLAND
#endif
#if defined(_GLFW_WAYLAND)
#define GLFW_EXPOSE_NATIVE_WAYLAND
#endif
#include "GLFW/glfw3native.h" // Include native header only once, regardless of how many backends are defined
#include "GLFW/glfw3native.h" // Include native header only once, regardless of how many backends are defined
// Required for: glfwGetX11Window() and glfwGetWaylandWindow()
#if defined(_GLFW_X11) // Clean up X11-specific hacks
#undef Font // Revert hack and allow normal raylib Font usage
#if defined(_GLFW_X11) // Clean up X11-specific hacks
#undef Font // Revert hack and allow normal raylib Font usage
#endif
#endif
#endif
#endif
#if defined(__APPLE__)
#include <unistd.h> // Required for: usleep()

View File

@ -262,9 +262,9 @@ static bool DecoratedFromStyle(DWORD style)
// Get window style from required flags
static DWORD MakeWindowStyle(unsigned flags)
{
// We don't need this since we don't have any child windows, but I guess
// it improves efficiency, plus, windows adds this flag automatically anyway
// so it keeps our flags in sync with the OS
// Flag is not needed because there are no child windows,
// but supposedly it improves efficiency, plus, windows adds this
// flag automatically anyway so it keeps flags in sync with the OS
DWORD style = WS_CLIPSIBLINGS;
style |= (flags & FLAG_WINDOW_HIDDEN)? 0 : WS_VISIBLE;
@ -1230,7 +1230,7 @@ void SwapScreenBuffer(void)
// Get elapsed time measure in seconds
double GetTime(void)
{
LARGE_INTEGER now;
LARGE_INTEGER now = 0;
QueryPerformanceCounter(&now);
return (double)(now.QuadPart - CORE.Time.base)/(double)platform.timerFrequency.QuadPart;
}
@ -1987,7 +1987,7 @@ static void HandleKey(WPARAM wparam, LPARAM lparam, char state)
{
CORE.Input.Keyboard.currentKeyState[key] = state;
if ((key == KEY_ESCAPE) && (state == 1)) CORE.Window.shouldClose = 1;
if ((key == KEY_ESCAPE) && (state == 1)) CORE.Window.shouldClose = true;
}
else TRACELOG(LOG_WARNING, "INPUT: Unknown (or currently unhandled) virtual keycode %d (0x%x)", wparam, wparam);