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RENAMED: camera.type -> camera.projection
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@ -43,7 +43,7 @@ int main(void)
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.fovy = 45.0f;
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camera.type = CAMERA_PERSPECTIVE;
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camera.projection = CAMERA_PERSPECTIVE;
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SetCameraMode(camera, CAMERA_FREE);
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@ -30,7 +30,7 @@ int main()
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.fovy = 70.0f;
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camera.type = CAMERA_PERSPECTIVE;
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camera.projection = CAMERA_PERSPECTIVE;
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// Specify the amount of blocks in each direction
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const int numBlocks = 15;
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